dimanche 22 mars 2015

Assassin's Creed IV: Freedom Cry work

Here are the characters i produced on the project as i was Team Character modeler on the project.

The main Character : Adewale.
I did all the body and textures for materials in the engine.
The head was produced by a very talented modeler ( sadly, i don't know the name) in the ACIV Montréal team. 

I did Dieufort Augustin Joseph and Bastienne by reusing assets that have been produced in ACIII of BTAC.

I did all game characters, the French soldiers pirates, by reusing assets that have been produced by BTAC on the Montreal team.

I did the ZBRUSH modeling for Louis Godin's Body. The rest, Head, hair and all the textures, gamemesh and materials, were made by my friend Akexis belley-Dufault.

dimanche 16 juin 2013

Assassin's Creed 3 - Tyranny of King Washington

When a started as character modeler, i was responsable to produce assets with the help of ZBrush.

Did some clothing for Franklin.
Modeled the coat, shirt and overall placement by using existing assets for the rest of the character.


Did some high relief sculpture for the king throne chamber by using existing material.

Did a sculpture of king Washington for is castle. 


Modeled the throne ine the king's throne room from references.

As an environnement artist, did the refuge camp in episode 1.


mercredi 3 avril 2013

mardi 19 juin 2012

Assassin's Creed: Revelations - "First Assassination" Mission

Here's the map i worked on the Assassin's Creed: Revelations Project.
In the video, from 01:00 to 06:00.
We we're a team of 3 on that map.
I was responsable for creating the ground and dressing the layout with the assets.
I modeled some of the specific buildings.


jeudi 17 mars 2011

Combat of Giant Wii

Did some dinosaurs and some real life objects.


Monter truck